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AI Insights · Timothy · October 2021

Top Down Games on iOS in Austria Q3 2021

In Q3 2021, top-down games on iOS in Austria saw varying trends in downloads, revenue, and active users, with [Clash Royale](https://app.sensortower.com/overview/1053012308?country=US) leading in revenue.

Top Down Games on iOS in Austria Q3 2021

In the third quarter of 2021, the top five top-down games on iOS in Austria demonstrated mixed performance across various metrics. Data from Sensor Tower reveals intriguing trends in weekly downloads, revenue, and active users for these popular applications.

Clash Royale

Throughout the quarter, Clash Royale experienced fluctuations in both revenue and user engagement. Weekly revenue started strong, peaking at approximately $130K in early July, before gradually declining to around $27K by the end of September. Downloads followed a similar downward trend, starting at 3.3K and tapering off to 1.6K. Active users also saw a decrease, from 125K at the beginning of the quarter to approximately 94K by the end.

Brawl Stars

Brawl Stars showed significant variability in revenue, with peaks and troughs throughout the quarter. Revenue peaked at around $44K at the end of August but dropped to roughly $19K in mid-September. Downloads remained relatively stable, hovering around 1.7K at the start and ending at 1.4K. The active user base saw a slight decline from 40K to about 33K.

Solitaire Grand Harvest

Solitaire Grand Harvest exhibited a steady revenue stream, with notable peaks reaching up to $14K in late August. Downloads were modest, peaking at 318 in late July but generally staying below 150. Active users fluctuated slightly, beginning at about 3K and ending the quarter around 2.9K.

Top Eleven Be a Soccer Manager

Top Eleven Be a Soccer Manager saw a varied performance in revenue, starting at $7.3K and peaking at $10K in mid-September, before dipping to approximately $5.6K by the end of the quarter. Downloads were relatively stable, with minor fluctuations, peaking at 570 in late August. Active users remained consistent, averaging around 3.4K throughout the quarter.

Candy Crush Soda Saga

Candy Crush Soda Saga maintained a steady revenue stream, with a slight increase towards the end of the quarter, reaching around $7.4K. Downloads fluctuated slightly, with a high of 544 in late June and a low of 209 in early September. Active users varied, starting at 7.4K and ending at approximately 6.7K.

These insights into the performance of top-down games on iOS in Austria for Q3 2021 highlight the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021